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# 3 11-08-2008 , 10:49 AM
sspikedudley's Avatar
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Join Date: Jun 2004
Location: Nottingham
Posts: 344
By the time you get to the rigging stage you should have all the modeling portion signed off anyway (in a production environment)
If you have one mesh to rig, for example a human which is all one piece of geo, then I would say just go ahead and do a normal bind.

If the model is broken up into sections and is extremely complex, like for example a robot or similar. Then I would group the sections (like right leg, left leg etc) together and do a parent constrain to the joints, this will simply make it easier for searching through a hypergraph.