Thread: Normal Map Woes
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# 5 16-09-2006 , 01:35 AM
Registered User
Join Date: Aug 2006
Location: Zürich, Switzerland
Posts: 1
Hey

you can check the Zmapper manual, which explains very clear and easy what normal maps are( you can get it from www.pixologic.com)

now there's how to render the normalmap:

check

https://www.headus.com/au/samples/norm-MR/index.html

for how to set up the shadernetwork, then use ur normalmap for the file needed and I get a very nice result with the maya software renderer.
you can create the normalmap wherever you wish, i suggest Zmapper, it's very fast and you get nice normalmaps ( the surface sampler doesn't work too nice for me in maya and takes loats of time to create the normalmap)

hope that helped a little