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# 8 01-03-2007 , 02:04 AM
Registered User
Join Date: Feb 2007
Location: Glasgow/St Andrews
Posts: 99
screen shot of the glass settings. rendered with mental ray and final gather

I have a problem when creating environments in that I find it hard to create suitable lighting that successfully shows all aspects of my models and it was almost by sheer chance that this checkered environment and a point light turned out pretty well. Any body got some tips on environments and lighting?

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