View Single Post
# 2 29-08-2003 , 12:21 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Sometimes you have a scrambled mesh, sometimes you have nothing. Either way, you'll need to UV map it. Nothing wrong.

If you still have history from your smooth, you can set the smooth's divisions back to 0, which will take your model to its original state. If not, there isn't an easy way to reduce it.


-Mike
The Maya Toolbelt