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# 5 26-12-2002 , 11:32 AM
Jim's Avatar
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Join Date: Jun 2002
Location: Adelaide Australia
Posts: 201

re rigging tut.......

Hi Pitbull,

I have uploaded the file. You can download it here at this post.


As for the technique, I found the process works fine with simple characters but becomes really slow interaction wise with larger (higher density meshes). I can't remember why Stahlberg uses the 'Wrap' deformer, as this is the main reason (that I'm aware of) that makes the interaction really slow. Maybe try it without the wrap deformer and compare the results.

I basically followed the tut. I already had thought about this process but never actually tried it for myself. Now transferring technique over to softimage.

I hope this helps. A thing to remember is to create the blendshape deformer before you bind the mesh to the skeleton.

Select the base mesh(blendshape deformer/base for binding in hypergraph>up/downstream connections (if you are using the poly proxy method of binding. This will help select the right node 'sub history node'

re Jim


Mayan elder......only in years.....