Okay sorry for taking a while to get back to this. The holiday had me quite busy.
I am working up a video to show the workflow for this but it's a bit complicated as I need to point out quite a few potential issues.
Stay tuned.
Topics -
1. bevel plus extrude direction based on curve direction
2. thing that make bevel plus upset
3. nurbs trim and round
4. polygon and nurbs surface direction
Here is the result -
Some things to note. Because of the narrow script you cannot do much of a bevel at all without getting intersections which would give your STL application fits. So I had to pretty much bevel straight in.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 01-12-2013 at 12:37 AM.