Thread: Skinning
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# 1 30-09-2009 , 04:03 PM
Registered User
Join Date: Sep 2009
Posts: 2

Skinning

i have a problem

when skinning weights on a polygon, the last bone weight does not get properly distributed.

My question is what is the method of skinning in maya that will give me a desirable result. i.e.

how is it possible to bind weights from bone to vertices, without any problem.


Brgds,

Brijesh

:headbang: