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# 9 17-12-2004 , 05:24 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I think you can avoid continuing the line all the way across. N-sided polys, while not good to have too many, shouldn't be too much of a problem if controlled. Smoothing will make everything quads. It's just a matter of playing with the low mesh to control how it gets interpreted when smoothing takes place.


-Mike
The Maya Toolbelt