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# 1 05-02-2003 , 10:54 PM
RageMatrix's Avatar
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Join Date: Dec 2002
Location: Brighton, UK.
Posts: 25

UVs.....Umm...explain?

Hey all,

Sigh.....just when I thought I was getting somewhere with Maya, I now feel lost again. So, here I crawl with my tail between my legs and pleat for help, as usual.

1. I'm trying to texture my model, which I can sort of do as long as I'm only using one simple texture. I know that you can texture a single face of a polygon. However, when trying this, I get a corrupted mess of pixels. Due to my small experience of 3D programming, I'm pretty sure that this is a UV co-ordinate problem. I though it was simple....UVs start at (0,0) and are stretched to (1,1). That is all you need to know to code. However, since I'm pretty sure 3D packages have a different idea of what UVs are used for, can someone explain what UVs are in Maya and how I display my texture correctly on a face?

2. I have read the book "Learning Maya".....I'm trying to animate my model.....but it goes into MEL scripting for rotational pivots for correct movement without explaining how it works. Does anyone know where I can get a human-readable tutorial for a simple Maya walk cycle?

3. Am I utterly thick, or is animation and texturing *very* difficult? Have I picked the wrong package for doing this?

After all this frustration and about four months of hard work and confusion......behold my first (unfinished....see Q1) model. Textures are not aligned properly and I can't animate the damned thing yet.

user added image

Thanks for any help and relevant explanations, as per usual. I'd have given up on Maya now if it weren't for you guys. user added image

Rage_Matrix


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