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# 2 28-09-2002 , 02:22 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Hmm .. you might want to check Maya´s doc on that one (or take it to the texturing forum) since entire books have been written on the matter, and explain how to handle U & V´s, make Geometry consistent and then texturing with Photoshop is something I think is out of my scope ... however you might want to try this.

Open your Hypershade, create yourself a material for the object itself, then in the materials atribute, click on the checkered box next to color, and in the created node choose interactive texture (or something like that -i don´t have Maya open right now so I don´t remember the name exactly-) ... Then browse for the texture and voilá you have a badly textured file (but textured at least) .. unless you actually start tweaking the U & V´s user added image

Might want to try the Sword texturing tutorial on the VIP section .. great explanations there.

Hope it helps ...


adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.