Originally posted by BMS
...You've given me a lot to think about. So after modelling I should smooth out and then create the UV map, is this correct?
Paul, I think, at least for future projects, that would be best. I think you'll find the mapping results to more predicatable and thus less in need of tweaking if you wait till you're done with all topology edit. Smoothing adds geometry, so I do recommend that you map after you smooth. But that's just me. An alternative would be to dup the unsmoothed model mapped it, then transfer the UV map to the smoothed version. Like most processes in Maya there are several different methods. I'm not saying I'm right or that you have to do it this way.