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# 1 27-07-2004 , 06:23 PM
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Join Date: Jan 2004
Location: United Kingdom
Posts: 56

modeling webbed feet

Does anyone have the brains to help me on this issue, thanks.
I have designed a character in polygons and in my drawings, I have designed it with webbed feet and webbed hands. At the moment (in 3D), it looks fine with 3 toes and 3 fingers and a thumb, but now I'm not sure that putting the webbed bit in between the toes or fingers is going to help, or make things worse for animating. Also I'm not sure how I would need to model the webbed bit that goes in between the toes and fingers?
I'm thinking of leaving it out altogether, because I'm not sure if I should have modeled the webbed bit first and then the toes from there since it looks like it would now be a real headache trying to extrude all the faces from in between the toes (and the fingers)and somehow join the vertices up. I don't think this is right. Please see attached jpeg
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