Depending on which version of Maya you're running, you might want to check out this mel script: https://digilander.libero.it/t_reds/s...ript%201.0.zip If you look at https://digilander.libero.it/t_reds/ you can read up on the script. I've used it before and it works well. Basically what you would do is select the faces of the toes where you would want the web to be, then run the MEL. It will bridge the polygons to each other. Makes it very easy to do stuff like what you were looking for. Shame it wasn't updated more often. Hope that helps at all.