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# 95 19-09-2005 , 10:05 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
hm.. there seem to be only 2 alternatives. either I can use the set driven keys moving the knuckles, or I can orient the handjoints' local rotation axis and then rotate the knuckles in the right directions but the set driven keys are useless in this case...


is there any chance to copy a hand with set driven keys on it and mirror it to the opposite side of the skeleton - and use both - set driven keys and normal FK on the knuckles? or do I have to set up the animated FK on L_hand and R_hand one after another?


everything starts and ends in the right place at the right time.