I found exactly the kind of shader I need: https://www.highend3d.com/maya/downlo...ption&&id=1690 Thing is... I'm not sure how to use it properly. It says it will look like it should when properly lit. Is it also in the way I render it? What I did was, I assigned the objects I needed to have that kind of texture and assigned it to the material (polished platinum). But when lit (I used ambient light), it just looked kind of like a regular blinn. How can I make it look like the platinum that is shown in the picture at that URL I posted? Thank you!