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# 2 13-04-2007 , 06:46 AM
Registered User
Join Date: Mar 2007
Posts: 32
I found exactly the kind of shader I need:
https://www.highend3d.com/maya/downlo...ption&&id=1690

Thing is... I'm not sure how to use it properly. It says it will look like it should when properly lit. Is it also in the way I render it?

What I did was, I assigned the objects I needed to have that kind of texture and assigned it to the material (polished platinum). But when lit (I used ambient light), it just looked kind of like a regular blinn.

How can I make it look like the platinum that is shown in the picture at that URL I posted?

Thank you!