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12-12-2005, 09:50 AM   #5
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Join Date: Dec 2005
Posts: 60
I'd love to model for games - I want to go into game development in the future. The only problem is, I know next to nothing about game engines and what is required.

Things like, with textures and bump mapping, do you apply them in Maya, or are they applied by the game engine within the game?

Also, what's the polygon count for objects you see in modern game engines such as Unreal 3?

Are there any good-looking open source game engines that you know of?
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