R-Tillery: Yeah, I was wondering the same thing! Phopojijo: Thanks, but yes. I was hoping I could leave max out completely for this project, but I had to use its Peltmapping on the torso because I simply could not get it to look right in Maya. The rest was done in Maya. Also I didn't mean that this was for a game, I was just talking about the past experience I had with unwrapping . I'll see if I can fix those legs Jay: I'm not sure if I get what you mean, but keeping with the general flow of edgeloops, the most logical place to continue the two loops I cut out would be through the cheek and up the top of the nose. I decided that I didn't really need a whole lot more definition there. I'm not sure if that's what you mean haha and I think now that I may have been able to use those extra loops, but I don't think they are dreadfully significant. But I do need the loops for defining some of his creases in the cheeks. Thanks for the suggestions I'll keep them in mind for next time.