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# 14 09-09-2008 , 06:22 AM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859

Originally posted by petersrin
Displacement maps...

create a color node, eg file... under color balance, check Alpha is Luminance. Connect the outAlpha to displacement of a Displacement node. Connect displacement node to displacement map within the shader's parent... not to the blinn or lambert or phong, but to (I don't know the terminology) the node that the shader is connected to... you'll have to view all connections in the hypershade view to find it. Anyway, once you've done that, to change the distance that black and white displace, you change the file node's alpha settings within the color balance tab.

thanks
wow that sounds confusing but ill have a crack at it user added image


https://users.ecs.soton.ac.uk/as28g11/