Thread: a few questions
View Single Post
# 2 09-02-2003 , 08:13 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You can mirror NURBS pretty much just like polys. Place your pivot point at the mirroring point, duplicate with default options, and -1 in the scale direction you want.

You can adjust your Anti-Aliasing in the Render Globals to Production to smooth out the pixelated edges.

To apply file textures, map your Material's color attribute with a File node, and then point the file node to your created .tga or whatever. If using a .tga, make sure you have an alpha channel. In my experience, .jpgs sometimes do not want to import, but I've not had any trouble with .tga yet.

Your texture may not fit your model correctly automatically. When dealing with NURBs, you have to create your texture to fit your mesh. With polygons, you can adjust your UVs to fit your texture.

Good luck!


-Mike
The Maya Toolbelt