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# 23 20-04-2003 , 03:34 AM
Snich's Avatar
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Join Date: Feb 2003
Location: Minnesota, USA
Posts: 66

Rigging

Well as you can see by the attached, I'm attempting to rig this guy. I really don' t know much about it. I finished the chapter in the Maya Fundamentals book where they have you rig a simple poly character. I have 2 questions: should I make an IK handle for each finger so I can manipulate them? and does the whole model have to be one object to skin it properly to the skeleton? Right now the head, mouth, and eyes are seperate from the body. Thanks.


"It's supposed to be hard, if it was easy, everyone would do it."