ok, so I started coding again.
I started from scratch. My program has support for triangles and supersampling, not to be confused w/ anti-aliasing, even though they have the same result, my program just samples each pixel 4 times(this can be increased or decreased, but at 4 samples it takes about a second to render). I can, however add true AA, the comp checking itself for aliasing and just supersampling the pixels that need it.
However, that doesnt always work, and mine always works. But mine wastes a ton of time basically rendering the scene 5 times....
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