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# 4 13-06-2004 , 12:14 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Yep. When nurbs get rendered, they're automatically converted to polygons, so you have to increase the tessellation so that when it is converted, it's a whole lot of polygons in order to maintain the smooth look.


-Mike
The Maya Toolbelt