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# 1 19-04-2003 , 11:47 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800

Swimming textures problem

I have been modelling my little toy aeroplane and I started mapping her yesterday. Everything is fine when I leave it as a low poly model. But when I smooth the model or convert it to sb divs all of the UVS seem to "swim". I read in the maya help that this can be caused by not checking the "Apply before deformers" on the planar project options. BUt this waas checked when I did the mapping so any ideas what's causing it?

cheers guys

Alan


Technical Director - Framestore

Currently working on: Your Highness

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Last edited by Alan; 19-04-2003 at 11:51 AM.