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# 11 30-06-2008 , 12:26 AM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Thank you guys for comments <3.


Originally posted by Joopson
hmm, cant you just put the incandescence on a lambert really high to get the same effect?

Lol yeah I was thinking the same thing like why bother when you can do that or use a surface shader material blah blah, hence the test. I like the fact that I can control the relective power so to speak, I had to turn on glow to get the maya materials to really show up on the floor. The lambert and phong showed up ok but surfaceShader's reflection didn't inherit the shader's texture instead it took on the white color of the glow so I had to duplicate the ramp texture, darken it and plug it into its 'out glow color'. At the end though, I liked how the lightsurface's reflection wasn't as blobby and fuzzy as the others. The floor is also a mia_material_x. I learned a lot from this little experiment. user added image


Originally posted by marlonjohn
nice texture and nice job on the lighting!

how long was the render?

That is a smaller res version (for the site's sake) the original, which I made into a wallpaper took 5 mins more or less.





And this is my comparison pic :x

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- Genny
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