Thread: SPARE A DIME
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# 4 27-08-2009 , 11:24 PM
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Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
niiice! good background details on the dolley shot!

the arm movement tho.. they are harsh.. uhm.. too robotic i mean.. or stiff in swaying back and forth. I dunno really.. the forearm has too much hang time in when its extended all the way forward...

seems like the hand comes up too high too.

Like the camera movements/angles! the low angle is... boring tho.. i dont care about his feet... speaking of which.. he has a trenchcoat..cowboy hat.. yet.. his shoes are.. slightly shiny? cant tell.. maybe not..


digging the flow of the coat tho bouncing off his legs as he walks.. looks good, makes me wanna pick your brain to get a quick idea of how u did that.


the animation to me doesn't make sense tho.


haha.. sorry >.> dont hate me


got more..

the dime.. may i suggest changing the texture of it


the animation is "cartoony" but you have a realistic texture of a real dime in the animation.. to me.. just seems it... goes against the composition of the rest



oh yeah


maybe.. come in alittle bit with the establishing shot.. because uh... the tracks! they just.. look wierd above the horizon line.. or like it's over a sharp hill.. but we know railroad tracks dont do that user added image

cut that part out by coming in a little bit on that shot. or panning more to the right?

nice work man! keep it up, good luck on the contest!