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# 2 08-07-2010 , 09:15 AM
paldav's Avatar
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Join Date: Jul 2004
Location: north west england
Posts: 388
Poly count wise this looks like you have been ultra efficient, the normals look a little bit dodgy though can you post the wires?
It looks as if a couple of edge loops around where the surface changes direction might help the shadowing.

good effort


free memory low..exception thrown