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# 5 24-11-2005 , 11:39 PM
Registered User
Join Date: Aug 2004
Posts: 408

Originally posted by vasvaas
By doing it manually its very difficult...

Not really if you have your skeleton with toe-joints. Its time consuming indeed but what can you do...

I should mention though there actually has been some cases where people have use gravity vectors to make ragdolls... though I'm pretty sure you cannot do that along with keyframing the rest of your animation...