Thread: snapping points
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# 23 25-02-2010 , 03:37 PM
NitroLiq's Avatar
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Join Date: Nov 2002
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You get used to it after awhile. With poly verts, it's very noticeable when you manipulate one and easier to get a grasp on because they appear where they should on the mesh. CVs on the other hand seem like they're floating and because the objects are smooth already, editing them is more like working with soft selections and takes time to gain familiarity. Kurt's good with it as that's how he likes to model - create the basic shapes with NURBS then convert to poly and merge the verts. The benefit is that NURBS surfaces by default have the UVs mapped already which carryover when converted so less work when it comes time to texture. Of course, major editing of the poly object can throw that out the window.

In any case, in the vid segment you mentioned, he's just drag-selecting some CVs from the side view (which grab from both sides) and tweaking them. You'll see the pattern in how the CVs are laid out after awhile and figure out what you need to edit. Play around on your own to see what happens when you select 1 CV as opposed to specific groups of CVs. Observe how the mesh changes. Best way to learn.


"Terminat Bora Diem, Terminal Auctor opus."