I must not be explaining this right.
Let me try again.
When I automatic map my object I get my uv map. When I try to select any individual part of my map, like an edge or a vert, the whole uv map is selected. Thus, when I drag an edge, vert, etc the whole uv map moves. In the past when I auto-mapped stuff this never happened so it's something new I screwed up I think. I was looking for a fix to this.
I doesn't matter a heck of a lot I don't think, because auto just creates extra uvs and mashes them close together. It's not a huge deal, it's just that I have to texture repeated parts because I cannot move them indivually in the uv map before I take the snapshot and thus make it a texture-able jpeg.
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