Here are the low poly wires Steve.
For some reason Z-Brush screwed up some of the topology when i exported it but i think i can fix it. Z-Brush has a new tool that lets you transfer one mesh to another without effecting the hires sculpt . I can fix it up in Maya then bring it back into Z with better topology but still keep the work i have done. I'll read up on that and try to figure it out.