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# 179 09-05-2010 , 12:19 AM
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Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Rhetoric -
I Believe from this

Origionally posted by Jay

Now in my case Ive been modelling buildings with as I said alot of repetative parts. I have to create proxy objects first, put on their uv's then go back dupe the object and then create a hi res one from it. This is all great but when you have to add loops to the same object over and over it gets a bit crap, and I really dont want to be moving stuff about once its in position, so here's what Ive figured out and have been doing....

it would seem that the workflow requirements of the current project require Low poly "proxies" to be in place and completed before he adds the appropriate edge loops.

Though I would ask the question Mate.
Why not just Instance all the duplicates with each other, after you layout the uv's then you could add the edge loops to any one of them and they would all update...?

Non the less, that is a nice trick to know with the blend shapes.

g-man


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