Thread: Animation help
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# 4 24-04-2008 , 02:48 PM
Registered User
Join Date: May 2005
Posts: 84
Thanks for the replies. I think that last one is the way I'll have to go.

I just ask, because in the future, with more complex objects/characters, it would be good to know. So if I've got, say, a character whose chest I want to be visibly breathing, and then I want to walk him around, I'd like that localized breathing-animation to loop infinitely while I move the character around globally.

I know there's a way to do this, I just can't find it.