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# 19 13-03-2010 , 08:13 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241

Originally posted by daverave
that sounds like a good idea would there be a base mesh as I am not upto scratch on ZSpheres..........dave

Edit: are you using displacement map or normal maps when you bring them into maya?

I haven't brought any of these models into Maya. They are just ZB renders/screenies. I'm just practicing modeling the face, these probably won't be used for anything else. But hopefully I can take things learned onto actual projects (full characters).

The speed sculpting thread would be an open thread, that everyone who wanted to, could post their sculpts or ZDoodles. Obviously base meshes would be allowed. It could be a "speed modeling" thread, that way it didn't just apply to ZB.


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