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# 3 03-10-2007 , 01:26 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
Thanks,

glad to hear it's not just me then. I had a little success with a blinn shader and a lambert combined into a layered shader, with the blinn (with a chequered texture on it) allowing transparency over it's white sections (revealing the colour from the lambert), but applying this to something more complex is beyond me.

cheers,

gubar.