thx anyway. but: hmmm, ok, maybe i wasnt clear, i know, i can set move tool 2 move along object's axis, but if i set up a clip 4 1 cube-roll, the clip itself contains the moving axis, which wont change, if i rotate the cube, coz tx/tz/ty r always parents axis, in this case, world's axis.. i dont want 2 make clips 4 all possible direction. that would be a pain and a shame.. so i need a parent 4 the cube, but there comes the previous problem with rotation after move. or, how can i force maya other than adding a dummy parent 2 move an object along its local axis like using channel's tx/tz/ty.. thx...