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# 1 03-10-2008 , 02:35 PM
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Join Date: Oct 2008
Posts: 56

Character Skeleton (about orienting joints)

I have a questioning about orienting the joints so it will be easier to animate my character. Do I need to have the x all facing the child joints with y in back? Or do I have all X facing down, Y in back, Z in front? This is my first time rigging a character. Any help would be great.

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