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# 2 18-01-2004 , 09:28 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
only particles labeled (s/w) meaning "software" will render with your normal render. Those would be "clouds", "tubes", and "blobby surface".

Everything else must be rendered using the Hardware render buffer found under Window > Rendering editors and rendered as a seperate pass that must be composited into your scene afterwards in Aftereffects or Premier or something similar.

This sounds like a good idea for a tutorial... think I might do that soon.


-Mike
The Maya Toolbelt