Thread: My living room
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# 12 26-11-2006 , 07:15 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Blaz, Nice scene, but drop maxwell.

If it is so limited in setting and is taking 60+ish hours to render a simple scene, then I really don't think it worth it.

Donno if this will help tho.

Extacted from Maxwell site:

> SECTION: Rendering, Optimization
> PROBLEM: Very noisy image even after a long render time.
There are several things you can do to optimize a scene, mostly related to emitters:

- Make sure your emitting surfaces are as lowpoly as possible. Most times a single sided polygon will be sufficient.

- If possible, do not completely enclose your emitters inside a dielectric object.

- Very important: do not have very white or fully saturated materials in your scene. For example a completely white (255, 255, 255) material will take a very long time to clear and will also make the contrast in the image disappear. Also avoid completely saturated colors such as pure red (255, 0, 0). Pure white or pure saturated materials do not exist in real life so it's better to decrease the saturation a bit. For a white wall, around RGB 220 or less is sufficient.

- For interior renders where window glass reflections are necessary, use the AGS glass material for the windows instead of real glass. This will create the reflections but will not produce any caustics, thus speeding up the rendering.

Go for MR m8, its gonna give you great results


Chris (formerly R@nSiD)
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