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10-12-2010, 01:55 PM   #5
ctbram
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Join Date: Jan 2004
Location: Michigan, USA
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I am not an expert, but doesn't the workflow normally go the other way? That is create the low poly mesh in maya or zbrush, then subd to a bazillion polys in the sculpting app, then generate the normal map of the high poly sculpt, and then send the normal maps (and the base 0 mesh if you created it in the sculpting app) back to maya?

I have also seen where the sculpt program is used to down rez, by hand painting polys onto the high poly mesh, but I don't recall seeing anything about down rezzing a high poly sculpt inside maya.

But I am not a sculpt modeler so I apologize if I am speaking out of my butt.
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Last edited by ctbram; 10-12-2010 at 02:01 PM.
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