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10-12-2010, 06:40 PM   #10
Nilla
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Join Date: Jun 2009
Location: Prague
Posts: 812
@Rhetoric Camel: For your dog walk in the park yes For dog modeling you should be able to build quite well on the techniques in the cartoon dog or the quadrupeds modeling, http://simplymaya.com/autodesk-maya-...=152&sub_cat=1 I'm not much of a modeler but either adding resolution to build a high res mesh from the cartoon dog or sculpting out muscle definition and bump mapping based on the quadruped should give you that just base it on your own dog refs.

For lighting content we'll have lots I love this field and it's not well covered. We'll do mental ray both for specific shaders and indirect illumination, we'll do interior lighting with direct illumination and physical sun and sky plus exterior illumination. I'm actually building a scene now to use it's based on a park around the corner from my house so you should like it. Hopefully I'll get some water in as well and both day and night time lighting. It's gonna take a while though, end of january probably so might work with the dog walk timing.

@Jay: That sounds great! Keep an eye on your email tomorrow btw, sending you something. Dave just has to finish it off and he's so slow, thinking it might be time to get a proper dominatrix whip
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