Pony: DOH! I didn't even see that and I read the post twice! (dont I feel sheepish now)
As for the texture size. My point on that was, why would you even need a texture that size when you could achieve the same effect at 1024x1024. Unless he's doing some really hig-res, detailed textures, it's just a waste of resources to try and render a texture file that big. I've had students importing texture files they created, not realizing they didn't resise them first, trying to open a 2GB file in Maya. CRASH! Not only did it kill Maya, but bogged the system down as well. After a resize to 1024x1023, it imported them easy.
Maya is funny like that. It may be capable of handling a 8192x8192 image, but it may not like it.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu