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# 11 03-03-2004 , 09:18 PM
dave_baer's Avatar
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Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
Pony: DOH! I didn't even see that and I read the post twice! (dont I feel sheepish now) user added image

As for the texture size. My point on that was, why would you even need a texture that size when you could achieve the same effect at 1024x1024. Unless he's doing some really hig-res, detailed textures, it's just a waste of resources to try and render a texture file that big. I've had students importing texture files they created, not realizing they didn't resise them first, trying to open a 2GB file in Maya. CRASH! Not only did it kill Maya, but bogged the system down as well. After a resize to 1024x1023, it imported them easy.

Maya is funny like that. It may be capable of handling a 8192x8192 image, but it may not like it. user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu