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# 1 23-01-2013 , 11:41 PM
Auilix's Avatar
Maya Animation Newb
Join Date: Jan 2013
Posts: 9

Rigging error on a long-necked creature...

Hey All,

Sorry for posting this here, wasn't sure if this belonged in the newbies forum or here, so here goes!

I've been rigging a four-legged creature (a toony dragon) as my first character rig in Maya. I've used Blender before so I know a little bit of the basics... But I'm trying to use some advanced rigging as shown in a Digital Tutors rigging tutorial (for a female human skeleton). I've done up to the part where he uses the IK Spline Handle Tool do to the character's spine, I did the dragon's tail this way, with constraint objects with no problem.

I went to do the neck however, and the IK (and constraints and all) are freaking out. Every time I try to move it, it jitters around the path and when I undo it, it comes up with the error "warning: cycle on neck_base.matrix may not evaluate as expected. (use 'cycleCheck -e off' to disable this warning.)"

I've searched here and elsewhere for similar problems but so far nothing's worked (i've deleted history and tried to find/delete a preference file, but as I am working in 2013, nothing seemed to work).

What could I be doing wrong here? I can post screenshots if that helps... Thank you all!!!

(and this morning i somehow accidentally unbound the rig from the skeleton with all the weights painted on and such.... I took it as a sign I should rerig it, but needless to say I've been having a pretty frustrating day with Maya!)