Creating multiple proxy onjects
Does anyone know of a way I can speed up creating proxy objects of the geometry in a scene. Say I have a scene where ther are 100 seperate pieces of geometry. If I want to smooth them all, I have to convert each one to a sub div surface or create a proxy object, in turn, one by one. You dont seem to be able to select more than object and smooth them. Am I right...and I just have to do each one in turn?