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# 9 04-06-2003 , 02:06 PM
kmrsic's Avatar
Registered User
Join Date: Nov 2002
Location: Croatia
Posts: 5
well I think its just a tweeked phong shader with good atention payd to reflection enviroment and fresnel fallofs. A bit of incend or ambient light might help but better try to do it with lights. Dont forget Enviroment, real not just a reflection map. Use big light boards to create those nifty highlights.
First try at very simple setup and then build it where you need it.


Kiki