Okay, not quite so much of a peanut head :0 but still has some gumba-ish quality. Attached the head in order to work out the neck/shoulder area. Attached the hands also. Accidentally smoothed and appearently putter around too much to go back to the unsmoothed mesh, so I'm in the process of cleaning up the mesh to bring the poly count back down (around 11K Tris right now). Then I still have to make some feet. I've never liked drawing feet, wonder how modeling them will go...
AIM: mhcannonDMC
"If you love your job, you'll never work another day in your life."