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# 68 14-12-2011 , 03:45 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988

However is it smart to Riggin a character before Texturing It. I am curious about this?

No, you texture the model before binding. Anything that's added on afterwards has to be calculated per-frame, instead of just once. It may also cause texture drifting, and a whole bunch of other nasty problems. The model, and textures should be 100% complete before rigging. You may however modify the shader after rigging.


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