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# 2 08-06-2005 , 06:34 AM
Registered User
Join Date: May 2005
Posts: 9

,

are you using IK chains?

if so, i feel your pain :hug:

I'm forever tweaking the tangent of these IK chains on animation..so like if i have a key set for motion, i tweak the chain on each key if it calls for it.
i figure it's to do with the negative value crosses it's 'plane' of reference so the chain flips.