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# 5 26-05-2004 , 05:46 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
I would make this with strange looking objects, with glass shaders, lots of reflection and refraction, and then put your camera REALLY close up inside the objects and raytrace the stuff.


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S