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# 4 09-08-2005 , 01:52 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I am getting similar artifacts in my test renders for my helmet project as well. I tried adjusting the number of rays and samples with no effect.

If I stumble onto a solution I will be sure to pass it on.

Your model artifacts and all looks uberrific though. Good work!

RAM