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# 2 04-11-2006 , 01:29 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
The indie game engines are very bad for not accepting standard files (3ds, obj, lwo, etc...). I had a similar issue with Torque and had to leave as the Lead Modeller for the project as Max and Maya become useless, this was after a game engine swap. Game Studio (the a6 engine) uses certain tools one of which is an exporter for Maya (https://www.maya-to-3dgs.com/) to convert the ma/mb files to the correct format.

Also as the engine uses the mdl format you would need this (https://server.conitec.net/down/maya_mdl5_export_v5.zip) file to export from maya to mdl.

Working with Maya and game engines is not easy as Max has been used by over 90% of the games industry for a long time, but Maya has started to fight back and is getting used by more studios as its proprietary software.

Hope this helps...


Chris (formerly R@nSiD)
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